WobblePic v1.1.3 is a major milestone — the app is now fully cross-platform! Alongside continued Windows support, v1.1.3 introduces native macOS builds for both Apple Silicon and Intel Macs, with hardware-accelerated AI segmentation via Apple’s Neural Engine (CoreML). This release also polishes performance, adds new image formats, and fixes several Windows-side issues.
New Features
Native macOS Support
WobblePic now runs natively on macOS as a real .app bundle distributed via DMG. Both Apple Silicon and Intel Macs are supported, each with an optimized binary:
- Apple Silicon (M1/M2/M3/M4) — Uses CoreML to accelerate SAM2 segmentation on the Neural Engine. Encoding takes just ~310ms, making segmentation feel instantaneous.
- Intel Mac — Uses ONNX Runtime with CPU backend and auto-caching. Slightly slower than Apple Silicon but works on any modern Intel Mac.
Trackpad Pinch-to-Zoom
On macOS trackpads, you can now pinch in/out directly to zoom the image — no keyboard or mouse wheel needed. The gesture feels natural and fluid.
Cmd Key Shortcuts
All keyboard shortcuts that used Ctrl on Windows automatically map to Cmd on macOS, following native Mac conventions. This includes Cmd+C (copy), Cmd+V (paste), Cmd+B (toggle panel), and more.
macOS Dock Icon
The app properly displays its icon in the macOS Dock and uses a high-resolution .icns bundle for crisp rendering at all sizes.
Performance
Auto-Cache for Optimized ONNX Models
First-run model loading now auto-caches optimized versions of the ONNX models for the current execution provider. Subsequent launches load the model about 3x faster because the optimization graph is pre-computed.
- Works on all execution providers: DirectML (Windows), CoreML (Apple Silicon), CPU (Intel Mac)
- Caches are stored alongside the model files and refreshed automatically if the model changes
- Distribution now includes only
.onnxfiles (pre-built.ortfiles removed) — smaller installer with same performance after first run
Features
Bundled Noto Sans CJK Font
File names and UI text with CJK (Chinese, Japanese, Korean) or extended European characters now render correctly on any system, regardless of the user’s installed fonts. The Noto Sans CJK font is bundled with the app and used as a fallback when the system doesn’t have appropriate glyphs.
- No more missing characters (tofu boxes) in Korean/Japanese/Chinese file names
- Consistent rendering across Windows and macOS
HEIC / HEIF Image Format Support
WobblePic now supports modern Apple photo formats:
- HEIC — Default format for iPhone photos (High Efficiency Image Container)
- HEIF — Related format also used for still images
Full format list: JPG, JFIF, PNG, BMP, GIF, WebP, TIFF, AVIF, HEIC/HEIF.
Bug Fixes
- Windows: Fixed resource path resolution in PyInstaller bundle (some installs failed to find bundled assets)
- Windows: Fixed right-click context menu regression after imgui-bundle upgrade
- Tests: Fixed license test destroying real license data during test runs
System Requirements
Windows
- OS: Windows 10 / 11
- GPU: OpenGL 3.3+ (AMD / NVIDIA / Intel with DirectML for SAM2)
- RAM: 4 GB minimum (8 GB recommended)
- Disk: ~600 MB (SAM2 model included)
macOS
- OS: macOS Sequoia or later
- Chip: Intel or Apple Silicon (Apple Silicon recommended for best AI performance)
- RAM: 4 GB minimum (8 GB recommended)
- Disk: ~600 MB (SAM2 model included)
Download
Head to the Download page to grab the installer for your platform:
- Windows —
WobblePic_Setup_1.1.3.exe - macOS (Apple Silicon) —
WobblePic-1.1.3-arm64.dmg - macOS (Intel) —
WobblePic-1.1.3-x64.dmg
macOS First Launch
WobblePic for macOS is not yet code-signed by Apple, so macOS will block the first launch. To allow the app:
- Open System Settings → Privacy & Security
- Scroll to the bottom and click Open Anyway next to the WobblePic warning
- Confirm with password or Touch ID
Alternatively, from Terminal:
sudo xattr -rd com.apple.quarantine /Applications/WobblePic.app
See the Download page for detailed instructions.
What’s Next
With macOS support out the door, we’re turning our attention to iOS and Android ports — same engine, touch-first interactions. We’re also improving SAM2 segmentation quality and exploring new physics presets.
Thank you to everyone who’s been testing pre-release builds and reporting issues. WobblePic being cross-platform is a big step, and it’s made possible by your feedback.
Now go wobble something — on whatever computer you like!